In which we examine procedural generation, and all of its pitfalls, in No Man’s Sky.
Category Archives: Case Studies
Case Study: Shadow of War’s Nemesis System
In which we explore the Nemesis System in Middle-Earth: Shadow of War.
Games made by a top hat
In which we examine procedural generation, and all of its pitfalls, in No Man’s Sky.
In which we explore the Nemesis System in Middle-Earth: Shadow of War.